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Boss Bar Hud Render

Data Type

An Object used to define how a boss bar should be rendered.

Fields

Field Type Default Description
should_render Boolean optional Whether the bar should be visible or not.
bar_index Int optional The indexed position of the bar on the sprite to use. Please note that indexes start at 0.
priority Int optional The order in which the bar appears on the screen.
overlays Array of Boss Bar Hud Render Overlays optional The overlays you can display on the boss bar.
sprite_location Identifier optional The path to the file in the assets which contains what the bar looks like.

Example

{
  "should_render": true,
  "bar_index": 0,
  "side": "right",
  "sprite_location": "example_pack:textures/gui/icons.png"
}