Hud Render
An Object used to define how a resource or cooldown bar should be rendered.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
should_render |
Boolean | true |
Whether the bar should be visible or not. |
sprite_location |
Identifier | "origins:textures/gui/resource_bar.png" | The path to the file in the assets which contains what the bar looks like. See the List of sprites for a list of files included by default in the mod. |
bar_index |
Integer | 0 |
The indexed position of the bar on the sprite to use. Please note that indexes start at 0. |
condition |
Entity Condition Type | optional | If set (and should_render is true), the bar will only display when the entity with the power fulfills this condition. |
inverted |
Boolean | false |
If set to true, inverts the way the hud render process (it'll look like its value is being decreased). |