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Animated Overlay

Power Types

Lets you have a texture overlay onto the entity that you can have change over time.

Type ID: ra_additions:animated_overlay

Fields

Field Type Default Description
interval Int optional The amount of ticks before swapping to the next texture.
texture_location Identifier optional The texture location to use for the overlay.
texture_locations Array of Identifier optional The texture locations to use for the overlay.

Example

{
  "type": "ra_additions:animated_overlay",
  "texture_locations": [
    "minecraft:textures/entity/zombie/drowned_outer_layer.png",
    "minecraft:textures/entity/zombie/zombie.png",
    "minecraft:textures/entity/zombie/husk.png"
  ],
  "interval": 10
}

This example will make the player look like they are wearing some diamond armour.