Bind Item
Makes certain items unable to leave in the entity's inventory until death.
Type ID: ra_additions:bind_item
Fields
| Field | Type | Default | Description |
|---|---|---|---|
item_condition |
Item Condition | optional | If specified, only make the items that fulfill the specified item condition are unable to leave the players inventory. |
prevent_use_condition |
Item Condition | optional | If specified, it won't let the player use the items that fulfill the specified item condition. |
slots |
Array of Int | optional | If specified, only make the items that are in the listed inventory slots are unable to leave the players inventory. See the "Item Stack Slot" column of Positioned Item Stack Slots for possible values. |
Example
{
"type": "ra_additions:bind_item",
"item_condition": {
"type": "apoli:ingredient",
"ingredient": {
"item": "minecraft:trident"
}
},
"prevent_use_condition": {
"type": "apoli:ingredient",
"ingredient": {
"item": "minecraft:trident"
}
}
}
This example would make it so that any trident that enters your inventory can't leave it until death, and can't be thrown.