Active Target
A target goal that finds a target by entity class when the goal starts.
Type ID: ra_additions:active_target
Fields
| Field | Type | Default | Description |
|---|---|---|---|
priority |
Int | optional | The priority of the goal, the lower, the more important. |
reciprocal_chance |
Int | optional | The chance to search for a target per tick. |
check_visibility |
Boolean | optional | Should it check if the target is visible or not? |
check_can_navigate |
Boolean | optional | Should it check if it can navigate to the target. |
bientity_condition |
Bientity Condition | optional | which entities should be able to be targeted. |
Example
{
"type": "ra_additions:active_target",
"priority": 0,
"reciprocal_chance": 10,
"check_visibility": true,
"check_can_navigate": false,
"bientity_condition": {
"type": "apoli:attacker"
}
}