Attack
A goal that causes its mob to follow and attack its selected target.
Type ID: ra_additions:attack
Fields
| Field | Type | Default | Description |
|---|---|---|---|
priority |
Int | optional | The priority of the goal, the lower, the more important. |
bientity_condition |
Bientity Condition | optional | A condition to see if it can attack its target. |
Example
{
"type": "ra_additions:attack",
"priority": 0,
"bientity_condition": {
"type": "apoli:attacker"
}
}