Skip to content

Flee Entity

Task Types

A goal that causes the mob to run away from an entity.

Type ID: ra_additions:flee_entity

Fields

Field Type Default Description
priority Int optional The priority of the goal, the lower, the more important.
distance Float optional The amount of blocks away the entity must be to be considered safe.
slow_speed Double optional The slower speed it should flee at.
fast_speed Double optional The faster speed it should flee at.
bientity_condition Bientity Condition optional A condition to check if it should run away from the target.

Example

{
  "type": "ra_additions:flee_entity",
  "priority": 0,
  "distance": 8,
  "slow_speed": 1.6,
  "fast_speed": 1.4,
  "bientity_condition": {
    "type": "apoli:target_condition",
    "condition": {
      "type": "apoli:entity_type",
      "entity_type": "minecraft:creeper"
    }
  }
}