Revenge
A goal that causes the entity to seek revenge on the entity that hits it.
Type ID: ra_additions:revenge
Fields
| Field | Type | Default | Description |
|---|---|---|---|
priority |
Int | optional | The priority of the goal, the lower, the more important. |
bientity_condition |
Bientity Condition | optional | A condition to check if it should attack the target. |
Example
{
"type": "ra_additions:revenge",
"priority": 0
}