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Tempt

Task Types

A goal that causes the entity to be tempted.

Type ID: ra_additions:tempt

Fields

Field Type Default Description
priority Int optional The priority of the goal, the lower, the more important.
speed Double optional The speed it should follow at
can_be_scared Boolean optional Can the entity be scared off?
bientity_condition Bientity Condition optional A condition to check if it should follow the target.

Example

{
  "type": "ra_additions:tempt",
  "priority": 0,
  "speed": 1.2,
  "can_be_scared": true,
  "bientity_condition": {
    "type": "apoli:target_condition",
    "condition": {
      "type": "apoli:entity_type",
      "entity_type": "minecraft:creeper"
    }
  }
}